Presenting you with an alien lifeform of suspicious intent, then pushing you closer and closer with each encounter. It's more of what Subnautica has always been good at. The cheeky Sea Monkeys are human-sized fish pranksters who I avoided for hours, because they have an annoying habit of stealing your gadgets right out of your hands and gliding off with a bubbly chuckle. The Rock Puncher (a giant mantis shrimp that uses ludicrous club arms to wail on tiny grubs) will unearth rocks and minerals while it hunts. Some fish become docile and sluggish at night, making them easier to catch. But plenty of new threats too, like the ferocious… actually, no, you can find out yourself. There are returning staples, like the bladderfish you zap to create drinkable water. Much of your time is spent exploring, harvesting resources, and cautiously approaching creatures that may or may not try to eat you. The story is thicker this time round, but it can still take a backseat for as long as you like. "What do you think of reorganising our expectations," he says to his wife, "to facilitate longer-term separation success?" Shut up, Emmanuel. And then there's Emmanuel, the love-to-hate expedition head who has become the embodiment of corporate doublespeak. Or Zeta, a squeezed middle-manager who prevaricates whenever her workers report problems.
#SUBNAUTICA GAME DRIVER#
There is Fred, an affable seatruck driver with a Ron Swanson moustache. It helps that the voice acting is adept and all the characters have strong personalities, especially those in the audio logs. The story is thicker this time round, but it can still take a backseat.
![subnautica game subnautica game](https://unknownworlds.com/subnautica/wp-content/themes/subnautica/assets/release/vid/teaser.jpg)
If anything, it adds some personal stakes and focus to a world where goals can and do shift with every little discovery.
#SUBNAUTICA GAME SERIES#
I don't think that's something the series needed to do (I'm perfectly happy with silent protagonists) but having more chatter bouncing around doesn't take anything away either. As the rebellious Robin, you're a voiced character, and you're not totally alone. You still get much of it from audio logs found in wreckage. Down you go as a rogue researcher to scan fish, craft underwater mechs, drill for copper, and build a subaquatic base of your own while poking your oxygen mask into every coral reef and icy tunnel in search of the truth behind your sister's death.Īlready you can see a stronger focus on story than its predecessor.
![subnautica game subnautica game](https://media.wired.com/photos/609effe1a44d38b5b31ca8da/master/pass/games_subnautica_bz.jpg)
But they've been careless enough to leave abandoned stations all over the polar region of Planet 4546B, the same waterworld as the last game. Naturally, they're covering something up. The megacorporation Alterra says she died of "negligence".
![subnautica game subnautica game](https://cdn.mos.cms.futurecdn.net/nZMHrQ9Lq5Wk5ADahrbHne.png)
You're not a marooned crash-lander this time, but a self-exiled scientist who's trying to find out what happened to her sister on this alien planet.
![subnautica game subnautica game](https://i.ytimg.com/vi/OXLWD8FQ69s/maxresdefault.jpg)
In this wintry follow-up, the surface hates you and the water is your refuge right from the start. In the first game you learned to suppress your desire to live close to an inviting surface. There are hailstones, sharp winds, thick whiteouts. In Subnautica: Below Zero breaching the surface is more likely to see you taking gulps of air in a hideous blizzard. It stranded you on a planet whose surface was an endless vista of tranquil water and peaceful moons. The first Subnautica remains one of the best survival games you can shake a stick at. Well, spit in my goggles and give me the bends, they've done it again.